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Old 11-02-2001, 11:26 AM   #8
Lemernis
Drizzt Do'Urden
 

Join Date: July 8, 2001
Location: New Jersey
Posts: 611
There is no question but that having only one pure fighter makes strategy critical. As I said above, I'm currently playing with a party consisting of four melee fighters. Especially when they pumped up on the clerical spells, pretty much all I have to do is send them in and watch them demolish everything in sight. Granted, 4 pallies appears to be an overpowered party composition given the huge advantage BG gives to fighters. But I just started chapter 5 and picked up Jet Liya, though. I'm hoping that the DS quests still prove to be extremely difficult for my noble paladins.

It's fun to watch all those fighters go to town, but it isn't nearly as interesting or challenging as playing with... um ,let's say, a pure fighter, a a fighter-thief, fighter-mage, a wizard, and a cleric, for example. Or some other typical ditribution od classes. I much prefer the chess-like problemsolving of each class having it's unique abilities being comparable to a rook, bishop, etc., and coordinating the attack with all those pieces.

Getting off topic here... My paladin party is only at level 4 but when they are fighting evil characters (which nearly all enemies in the game are), and the party is Protected from Evil, Hasted, and having cast Strength of One, Holy Might, Chant, the mage Armored, the Cleric brandishing Selune's Blade... they are so damned impressive. And they will be even moreso when the cleric learns Defensive Harmony (and Righteous Magic, if that is available in DS), and whatever new cleric spells were created for DS. Clerics can really help the party kick ass.
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