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Old 11-01-2002, 12:18 PM   #6
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Dundee, as Westley Weimer himself likes to say...
The Improved (Dragon, Compound, Rune) AI is supposed to (and WILL) prevent a level ~10/11/12 party from taking (Carsomyr, Fury, SotM). It is NOT supposed to be a reliable counter to an intelligent, level 18+ Solo Sorcerer...
Ah yes... the Guarded Compound... ...

Oh gee... an additional 5 Skeleton Warriors. [img]tongue.gif[/img] I must have mowed over all of them like nobody's business. I can literally imagine my own Skeleton Warriors and Planetars tossing them around like some kind of meat-kebab.

I have not touched the Twisted Rune yet though. Traditionally I go there way before this already, but I had decided to err on the side of caution due to the Improved This&That Mod. Not for long though... because it is the next destination for my Sorcerer.

And once I lay my hands on the SoM... I will engage in Round 3 with that darn Lich that resides in the room next the Shadow Thieve's Headquarters! It actually causes me more grief than the Twisted Rune and Guarded Compound combined.

Oh, but there is one thing I am very happy about. The Improved Mind Flayers. They put up quite a fight in the Temple Sewers, and I enjoyed it very much. [img]smile.gif[/img] It has been a while since I had to evolve my Anti-MF tactics to beyond summon brainless fodder and send them in.
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