Katana is great. You also might want to take a star in dagger or axe as this will allow you to use the throwing versions, or hammer if you're a dwarf and plan to get the Dwarven Thrower.
Unless you plan to dual him to cleric, druid, or mage you'll just have to deal with traps and locks the "brute force" way - with plenty of healing potions and reloads [img]smile.gif[/img] Note that any locked compartment that has an item vital to advancing the plot can be forced open, so I wouldn't really worry about it. BTW, green scrolls of protection can be your friend if you know what kind of trap you're facing beforehand, like the one at the Twisted Rune/"Rogue Stone" door.
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Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\"
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