Quote:
Originally posted by Lemernis:
For most classes you'd be stocking up all the time with tons of healing potions...
The ability to summon monsters would really help, because beyond using them as fodder/protective barriers in battles you could use them to trip traps.
Stats-wise, regardless of class, to set four abilities at 18 and two abilities at 10 would be reasonable because 1) you're going it solo, and 2) you're Bhaalspawn.
I would want to use a multiclass character with thieving skills... I'd want the ability to stealth/scout and to increase my loot from all those locked chests. (Also, I'm trying to remember.. aren't quite a few of the tomes in locked containers?)
An elven Fighter/Mage/Thief would be my first choice. A cleric-thief would also be fun to try, although I would cheat slightly by changing the race from gnome to halfling in order to get the bonus with the sling.
Hmm. Whereas I normally never play a bard, this is one case where I would consider it!
I would think using a pure fighter might be pretty tough going. He would have to trip all the traps by himself... The best weapon you could have would be a +2 something-or-other.
Anyway, I don't think I would try it with a pure fighter. I enjoy spellcasting and would find it frustrating (and probably boring) not to wield any magic for an entire game.
|
I quite agree with most of those points. I've pretty much abandoned the solo Fighter, as the Thief is more intersting--but neither of them ever leaves town without at least 10 Healing Potions.
You know, I tried using Monsters/Skeletons to trip the traps, but it NEVER worked! Maybe my version just doesn't like me--it won't let me pickpocket Drizzt, either. I think I could probably survive all of the fights by myself--I just don't think the two Dukes could.
I gave the Thief those stats because I want to Solo the game with him TWICE--at the end of which, his stats will be 19/19/20/15/14/19, a much rounder character than one having 21 DEX and 6 INT.
Yeah, I would never start out with a Solo character who couldn't Stealth--which means either Thief or Ranger. And you're right, it is absolutely REQUIRED that you have either 100% Pick Locks or Knock to get 2 of the Tomes.
Fighter/Mage/Thieves are indeed the most versatile in the game, but their hitpoints SUCK, and you CAN'T win the tough fights without hitpoints. Halfling Clerics (Or Cleric/Thieves) are good, but for some annoying reason they can only get 17 WIS. Grrrr. (I find that the best Thief combos are Mage/Thief and Cleric/Thief as a MULTI, and Fighter/Thief as a DUAL.)
I would NEVER play a Bard, solo or not.
Starting out with a Fighter would indeed be tough, as almost everything depends on your hitpoints. Carry enough Potions, though, and you should be fine. Actually, quite a lot of the traps in the game are avoidable--either by tiptoeing around them, or by running like hell after you spring them. I got through the Thieves' Maze once without ANY trap detection, and only sprang one trap. (It was Lightning, of course, but oh well.) It'd be wise for a solo Fighter to put points into Small Sword instead of Large--the Short Sword+2 is tougher to get, but you'll be happier by the end of the game.

Also, be an Elf, Dwarf, or Gnome....unless you're going for a Dual-Class.
Not wielding magic is indeed frustrating....but then again, we play this game solo for the challenge, right?
------------------
Boots of Stealth: 1125 gp
Shadow Armor: 7875 gp
Slipping an Oil of Firey Burning down the back of Sarevok's armor: Priceless