Quote:
Originally posted by Dundee Slaytern:
I have used Remove Magic before, but there is one problem. It caps at level 20. Which means that it is only at best, a 50:50 spell. I would rather cast RRoR and use a Flame Arrow.
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That is surprising, considering the fact that you know the game engine/spell system so well...
If we're talking about these levels of spells, i would actually rather cast a Spell Sequencer with x3 Skull Traps,
especially with a solo sorcerer.
Dundee, read the Spell Protections section in the Reference.
It'll give you a whole new insight about Spell Protection/Removals (it gave me

).
They are worthless.
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