Trap disarming is where I disagree with the game design. Hordes of monsters can run back and forth over these traps and not set them off, unless they are ones you set specifically for them. Also, creatures you summon will not set them off. Why is that?
So much for summon minesweeper.
I haven't tried to gate in a sweeper, or use a similacrum as one, but I think the result will be the same.
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