Ah, forget all those cleric mc/dc s! A pure mage or sorcerer is all that you need! Early in the game you summon lots of spiders, and their poisonous attack (up to lvl12) makes them invaluable - mages suck, and so do fighters, 'cuz they are unable to hit, while taking constant damage.
Later in the game, you'll summon some fire/earth elementals. Haste them, and no one will be left alive in their path. I went through all the Planar Sphere inc. demon-place with earthies! easy job!
Later on, you'll get Skeleton Warriors. They may be considered to be the best summon of a mid-level mage: 95% magic resistance, immunity to normal and (maybe) +1 weapons makes them avesome in most situations in SoA, and hasted they kick dust even outta a Stone Golem!
Then, Mordekainen Sword. A +4 enchanted sword which floats in the air, completely immune to a great deal of mind-altering attacks (confusion-like, psionics, int drain, domination-like etc), IMO, immune to all weapons of +2 or lower enchantment (I may be mistaken, but even Mind Flayers get these cool "Weapon Ineffective" messages!) and they do kick a$$! 3 of them, protected from undead, killed Kangaxx in his Demi-Lich form without any trouble.
And, finally, if you have ToB, you will get Planetar Summons. Cool summons, wielding +3 Vorpal Swords.. No comments.
So see the difference!
By the way, what is the list of cleric/druid good summons?
__________________
En taro Adun!<br />En taro, mighty Tassadar!
|