Looks like an OK party to me. If I was to change it at all Id maybe add some more magic, or maybe another pure tank. But the group you have there should be fine.
One thing is without a regular/multi/dual mage you dont have the ID spell. If you explore enough you can find items that cast ID so its not a big deal, but it is nice to have. Specialists are much more powerful though, that extra spell per level comes in very handy.
You are missing out by not using the NPCs though, they may not be ideal but they are definatley interesting.
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