Quote:
Originally posted by Warby:
I personnaly wouldn't bother with the archer. Maybe another cleric would go well. Especially when fightin mind flayers and the undead. You can also double it up as a fighter. The prob with an archer is they need to operate at a distance and that isn't always possible. You can just get that a throwing weapon like "Dwaven thrower" or that axe that comes back. Clerics can use the slings in the game. A pure mage wouldn't hurt either. You should make a thief/illustionist then have a necromancer. very effective.
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I can see what you might mean Warby, but I found I
always had enough clerical spells, and your disadvantages to those two can be summed up in
1) Archer with chaotic commands/brine potion can't be held and can tear Mind flayers up before they can Int drain him/her.
2) Racial Enemy: Vampires (or Liches, or whatever.) Personally, with my 4 man (Sorcerer, Barbarian, Archer, Berserker9/Thief), I had no problem with Kangaxx or any other major undead creature.