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Originally posted by Radek:
1. I am not sure whether the hammer mentioned by The Relic will do. If I understand well, the "giant kin" means Ettins and similar races but not golems. I don't know. I tried the hammer only shortly and then I sold it.
3. Fighting Iron and Adamantine golems. You'd better attack them from a distance. They are huge so that they always hang in doors or narrow corridors. Let them hang, catch your ranged weapons and attack from a safe distance. You will need +3 ranged weapons. Available +3 ranged weapons in the game: Tansheron Bow, Sling of Everard, Rifthome Axe, Azuredge, darts from Cloak of Stars, and IIRC, some throwing daggers. Also, Mordekainen Swords are +4.
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1. The +1 Hammer, +4 vs. Giantkin is considered to be a +4 weapon for purposes of determining what it can strike, but the only way you would be able to find this out is to check with Infinity Explorer. The Flame Tongue longsword is similar in that respect. Both are worth hanging onto, because sometimes you need something like that to get through a mage's Mantle spell. Finally, I don't know whether the hammer treats golems as giantkin, but I suspect that it does, much like you can charm a golem with the Ring of Earth Control's ability to charm earth elementals.
3. If you lack these, then weapons with a long reach, such as two handed swords, halberds, staves, and flails, may also be used to attack from a safe distance.