View Single Post
Old 09-05-2002, 02:34 PM   #1
Desuma Malevois
Emerald Dragon
 

Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
I just discovered a new cheesy trick that lets you take advantage of the game engine. If y'all have heard this one before then please forgive me, but it's something I've never come across.

Usually, if you dual a human from a fighter (or any other class/kit that allows more than one star in each weapon proficiency) and you gain levels in your second class normally, you must follow its rules in regards to weapon specialization until the level exceeds that of the first class. In other words, no extra stars in a proficiency slot, and if you put a star into a weapon that you had in the first class it is wasted once you regain that class.

My recommendation is to not level up your second class until your earned experience surpasses that which is necessary to get your fighter's abilities back. Then the game will let you put those stars anywhere you want, unless, of course, your 2nd class is cleric/druid and you want to put them in a proscribed weapon.

I just tested this out by creating a 7th level fighter with 4 stars in katana and 2 in dual wield. I immediately dual classed him to thief and put a star each in longsword and single wield. After he amassed 70,000 xp I allowed him to level up to 8th, and the game gave me 2 stars and would allow me to use them for any of the four proficiencies I had already chosen!
__________________
Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\"
Desuma Malevois is offline   Reply With Quote