Quote:
Originally posted by SixOfSpades:
A very nifty thread!
Do you see anything about the Nether Scroll in that big pile of lore? It's mentioned in BG1 as well: If you Identify the Book that gets you into Chapter 6, it turns out to be "The History of the Nether Scrolls." Too bad it's in a language you can't read. And no, Edwin doesn't make a fuss over the book.
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Not much is lsited on the Nether Regions... er Scrolls, but here's what I have
Nether Scrolls First appearance, Savage Frontier [encyclopedia Magica is not more specific, just listing the name of the propduct, and not world information, or setting]
GP Value: 7,500; XP Value: 2,500 [somehow I think a mage would gladly pay more for one of these scrolls, lol]
These magical scrolls were produced by wizards of the creator races. Later they became the magical foundation of Ancient Netheril, but disappeared long before Netheril fell. The entire collection is said to number 100 scrolls, inscribed in exotic runes on sheets of purest gold. Their true contents are unknown, but many are suspected to contain exotic spells more powerful than any known today, requiring components that no longer exist. The scrolls are an opportunity to introduce exotic new spells into a campaign.
[I wish there was more, I have been interested in them personally as well]
Quote:
Originally posted by Mack_Attack:
Also if you have anything on Celestial fury. Would be great I rember reading a little bit about it but would like to see more.
Very cool thread like to read stuff like this.
P.S How are the teeth feeling.
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Teeth are ok, still feeling...
fuzzy in the head, but otherwise ok.
Celestial Fury First appearance Dragon Magazine 181
GP Value: 30,000 XP Value: 3,000
Many years ago, fierce tempests and fire ignited by lightning ravished the province administered by daimyo Hoshi Katahiroi. The daimyo's advisors all respected shukenjas (Kara-Tur priests), soon divined that Nature was not to blame, but a powerful dragon of an unknown order. Some of the wise men suggested that the creature was an abomination; others believed it was born of Primal Chaos before Kara-Tur was formed. All the advisors agreed to name it Celestial Fury.
Yet daimyo Hoshi did not want to categorize the scourge of his province; he wanted to destroy it. He comissioned the famed Chiggatta (a reclusive artisan, master of mystic arts), to construct a weapon that might sunder the dragon's spirit as well as cleave its scaled body. Chigatta's labors resulted in the finest katana imaginable, dubbed
Celestial Fury after the beast it was fashioned to destroy, and enchanted with the power of flight.
With this weapon, Hoshi sought his province's bane among the storm clouds. Shouts and roars resounded through the heavens for days, and forked fire lit up the nights. At long last, Hoshi destroyed the dragon's body and trapped it's spirit within his sword, merging the
Celestial Furies and imposing order over chaos. To finalize his victory, Hoshi had Chigatta fashion a scabbard from the dragon's hide and embed its magic pearl in the hilt.
Yet the dragon had its revenge. Hoshi was skilled in battle but weak of will.
Celestial Fury's spirit took control of Hoshi, forcing him to slay Chigatta and then slay himself. The katana subsequently disappeared (most likely, Hoshi's grieving family discarded the traitorous weapon) and has perhaps changed many hands in the years since.
Celestial Fury is a katana of excellent construction-a flexible but unbreakable blade of razor sharpness, a hilt covered with comfortable leather, and a huge pearl fixed at its end. The magical characters for
celestial fury are inscribed on the blade, which glows pale violet and crackles with electricity when drawn (five foot radius illumination). The sword is sheathed in a scabbard of dragon hide, the slate-grey scales of which constantly flash with streaks of silver, blue, and violet.
Only Chaotic-good, chaotic-neutral, or chaotic-evil individuals may safely handle
Celestial Fury; others receive an electrical shock for 9 points of damageeach round they touch it. On compatibly aligned characters,
Celestial Fury bestows complete immunity to all forms of lightning-mundane and magical- and protects the user and all possessions from wetness due to fog or rainfall (even during a hurricane) but not immersion.
Each time
Celestial Fury is drawn, thunder and lightning explode from teh scabbard, causing everyone within 10 feet to save vs. wands twice- once to prevent blindness for 1d4 rounds, the second time, deafness lasting 2d6 rounds. The weilder is immune to these effects, and characters who take suitable precations (those who do not look at the wielder or stop their ears with cotton) save at +5.
Celestial Fury is a +3 magical weapon with the following additional powers:
Storm Gathering: Once drawn,
Celestial Fury and its wielder are constantly surrounded by foul weather for a two mile radius, despite the environment's natural tendency. This power is has an effect similar to the 6th lvl shukenja spell control weather except that the weather only gets worse-precipitation moves toward cloudiness, winds become stronger, temperature is unaffected. This effect cannot be dispelled, though an anti-magic shell wil stop it.
Booming Thunder: Each and every successful strike on an opponent causes a deafening boom. While of lesser intensity than the sound resulting from
Celestial Fury being drawn, the thunder is sufficiently violent to stun an opponent for one round unless he saves vs. spell.
Shocking Blow: Three times each day, the wielder may designate a given strike as a shocking blow before the attack die is rolled. A successful hit causes an additional 20 points of electrical damage. If the blow misses and the opponent wears metalic armor, a second attack roll against AC:10 is made; a hit signifies the opponent takes 10 points of damage from arcing electricity. Opponents in non-metallic armor must be struck for this power to work. Once called, the blow counts as one usage of shocking blow, whether or not it succeeds.
Lightning Strike: Once a day
Celestial Fury may release a lightning bolt at a target within 240 yards, causing 10d6 points of damage.
Flight: This power operates for four hours per day, at movement rate 18, and manueverability class "B".
Celestial Fury is an sentient weapon (intelligence 12, ego 9) of Chaotic Neutral alignment. It communicates its desires through semi-empathy. Its thoughts revolve around causing foul weather and mindless exhibitions of power. It also seeks veangeance against the descendents of Daimyo Hoshi and Chigatta.