ok, I don't think this has been done, but as I'm still not allowed out of the house(just got my wisdom teeth out) and i haven't seen a thread about it (as opposed to the denizens of the underdark and other similar monster threads) I thought it would be nice to go and look at some of the baseline items. (information is taken frmo the Encyclopedia Magica (TSR's collection of all items magical that appeared in any publications for use in d&d, some of the info may be abridged to same time writing)(ones I'm planning to write up soon include blackrazor, crysomer (carsomyr), celestial fury, the equalizer, the answerer (aka fragarach), etc as requests are made.
Ring of Gaxx - The ring of gaxx is a nine sided blue gem mounted in a platinum base on a plain, 1/2 inch platinum band. Inside is written a string of letters-the only legible ord is "Gaxx."
While wondering among the mountains of storms, a luckless fighter named Krednel discovered some old buildings. Entering to take shelter, Krednel discovered the remains of a creature unlike anything he had ever seen before. Krednelnoticed an odd ring on one of the creature's fingers, and took it for his own.
Four days later, Krednel awoke to find that his skin had hardened into a natural armor. Panic stricken, he raced for a pool of water, where he was horrified at his reflection. There in the watery mirror was a creature with 8-inch horns and scaled skin. He frantically pulled off the ring and ran to visit an old dwarf friend, Lorak Ironhand, an expert on gems. Lorak could not identify the ring but offered to buy it from Krednel. Krednel snatched the money and disapeared. The ring of Gaxx is a good item for creating some unusual mysteries to solve. One possible adventure could unfold with a village seeking help in ridding itself of a fierce, hideous monster that is terrorizing the place, and at the same time solve the disappearance of the towns rare merchandise dealer.
Constant Powers: the wearer is immune to all forms of disease, both normal and magical.
Invoked powers: each of the nine sides of the gem has it's own power. The active side faces the finger tip and the entire ring is impossible to mark. The gem rotates clockwise one segment when one of the following occurs; it is put on, worn while sleeping, or the stone is turned. Once all nine powers have been discovered the wearer can use the powers with 90% accuracy the powers are: Fly; Wizard Eye; Detect traps and doors; conjure one elemental, djinn, efreet, or invisible stalker once per day; Power word stun once per day; User attacks anyone within 20 feet, the item destroys 50%-100% fo it's owners treasure to sustain it's own power; User Cannot be touched or touch any type of metal, it simply passes through him with no effect; finger of death with no saving throw twice per day.
Curse Once the ring is worn for more than 48 continuous hours, it begins to transform the wearer (over the next 96 hours) into a creatuer of unknown origin. A thick pair of horns grows 2 inches above the ears; the skin hardens into thick scales, providing a natural AC of 5, the eyes develope infravision (90') and daylight becomes painful (-2 penalty to attack rolls). The lower canines extend an inch beyond the lips, horn and bite attacks are possible, inflicting 1d4/1d4/1d6 points of damage.
To reverse an incomplete transformation, the ring must be removed for a number of hours equal to the number worn. However, once the change is complete it is permanent. The wearer now needs it to survive-without it death occurs in 72 hours.
Suggested means of destruction The ring must be taken by hand to the center of the sun; return it to the alien culture that crafted it; the creatures that created the ring must be found and the ring must be returned to them.
I will take any requests as I have time to do them.
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison
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