Quote:
+3 is not a low enchantment. It will still hurt about 95% of the enemies.
And, don't forget that just like Crom and Ages, Fury cuts through stoneskin as well - it won't deal damage (so it won't interupt spells ), but it will still stun.
And about the low damage - 1D10 +3 is not low, but not too high, either. But, as i said before, once the victim is stunned, each attack will hit, so the damage per round, not per hit, will be VERY high.
IMHO, Fury is better then Crom, but the Improved FoA is still better, no doubt.
|
Well, in my opinion, +3 is low. Most of the +5 ToB weapons deal more damage than the Celestial Fury, which brings me to the next point. Once you hit a certain level, THACO is no longer an issue. What you will be more concerned about now is damage, and Celestial Fury just does not cut it( no pun intended). Can you honestly say that you had problems with hitting enemies once your melee party members hit level 15 and have access to all the godly STR equipment? I think the only time you will miss is through a critical miss. [img]tongue.gif[/img]
Sad to say, if you were to conduct a test, Celestial Fury will lose out when it comes to damage per round, let alone damage per hit.
Oh, it is still powerful, but not all-powerful as most people claim it to be; which was why I say it is over-rated.