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Old 08-22-2002, 11:28 PM   #17
Illumina Drathiran'ar
Apophis
 
5 Card Draw Champion
Join Date: July 10, 2002
Location: I can see the Manhattan skyline from my window.
Age: 39
Posts: 4,673
Let's see... I don't approve of making such a powerful item, but here goes...

The item lowers the wielder's charisma five points due to the aura it gives off.
It lowers constitution, strength, and dexterity two points each due to the fact that it's physically draining to touch such an evil and alien item.
There is a 5% chance that when you enter an area, a POWERFUL party of Harpers, druids, elves, or adventurers spawns and attempts to confiscate the item.
Naturally it's only usable by evil chars.
There is a one percent chance every time it hits an enemy the wielder loses, permanently, 1d4 hit points, representing the fact that the item holds more power than the wielder imagines. It will sap the user's strength until it finally absorbs them, and will forever hold their imprisoned soul until the item is destroyed. That would explain how it got so powerful.. enslaved souls.
The wielder's reputation cannot go higher than six.
The wielder's reaction adjustments always suffer a -6 penalty.
Paladins attempt to get the item, first by persuasion but will resort to force... always. Every paladin you ever encounter will end up attacking you if you refuse to surrender the item. This goes the same for any elven cleric or an elf who wields a moonblade. (Moonblades house a portion of the previous users' souls, thus making the moonblade your item's opposite and thus an affront to the elves.)
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