"Mein Namen" - I still don't know why they hollared that all the time... doesn't it just mean "My Name"? Or maybe I just misunderstood what they were saying?
Wolfenstein was the precursor, Doom and Doom II, and Quake were the Mastepieces. They were as revolutionary as a game software can get. They broke ground in so many areas, each building on the one before. Quite an achievement for the guys from ID
-First Person 3d shooters
-A player control scheme that was intuitive and incredibly fast... remember all those games where you had to move an icon on the screen and click to move... they were HORRIBLE.
-Multiplayer support that was actually USABLE, and made the game infinitely replayable.
-Support for FREE internet gaming. The "Pay for Play" sites were doomed to death unless they could add true value to the products they supported... thank ID for that. After I played Quake I took great delight in emailing several of those sites to tell them just how much I was going to enjoy watching their greedy self serving a$$es disappear. And ohhhh I did enjoy it. [img]smile.gif[/img]
-User Mods- Allowing Users to build maps and create your own worlds was pure genius. One of the best mods I've ever played was the origonal ThreeWave CTF levels for Quake... I havn't played them for years but I could still draw out maps of every level from memory.
-Support for 3d cards- ID software made a lot of money for 3dfx...
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