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Old 01-08-2002, 12:30 PM   #28
fable
Quintesson
 

Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
It's a shame Microprose didn't get out its M:TG computer game on time. I saw it during the early stages at their headquarters in Maryland, USA, and was very impressed by everything they intended. But the game took three years to develop, and even then, it didn't appear with a multiplayer module; that took another six months or so. By then, the M:TG craze had moved onto other card games, and the Microprose folks issued a couple of card additions to the main module, rather than dealing with the major rules problems that existed from the start. (Prodigal Sorcerors, for instance, were supposed to tap once you used 'em to target a single point of magical, long distance damage at an opponent. Instead, the game always allowed it to inflict damage without tapping.)
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