Thread: Weapon Ideas.
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Old 07-16-2002, 03:42 PM   #19
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
Well, the one artifact item I'm making for the Pace mod is the Amulet of Speed and Time. I'm even editing a BAM file to make it look like a pocket watch. It's not very powerful , just two little functions to it:

The wearer is continually under the effects of "Improved Haste"
The wearer can cast "Time Stop" once per day.

That, and the fact that any character class can use it.

Just to give a little look-ahead, Pace's quest is going to culminate with the Showdown at the TR Corral (that's Twisted Rune, BTW). In addition to the other members of the Rune that are already there (and have been beefed up considerably), there will also be a named Illithid, and Vellin Dahn (the Rune wizard who was originally in kahoots with Reijik Hidesman) who is a 23rd-level spellcaster, who is the one that shall drop the Amulet.

The enhanced mod also involves random attacks by Rune members, and there will be an additional culmination in ToB, somewhere after the initial meeting with Balthazar (Chapter 9).

I'm still plugging away on it, but I'm nearing my first test of it.

Anyway, I've kind of run far afield, but just wanted to give you an idea of what kind of artifact I'm designing. In the right hands it can be deadly...imagine what "Improved Haste" and "Time Stop" could do in the hands of a fighter/cleric? Or an assassin? No wonder the Twisted Rune was working on it...

-Sazerac
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