BG and BG2 not good? Well I guess that's your opinion, but I seriously do think you've underestimated the game a little.
Sure, in Baldur's Gate and Baldur's Gate 2, you do have a lot of mini-quests. However, mini-quests are fun and refreshing from the big quests. Also, at least in Baldur's Gate 2, you can pick to roleplay an evil person. An evil person doesn't just go around killing people, they do evil things.
You can choose to side with Bodhi.
A theif steals, which is considered an evil act.
After all of the 'mini-quests', it's your option to go and kill every single little villager all you want. The fact that you lose reputation for killing 'good people and innocent people' portrays a realistic view. Do you see any killers and murderers and theives winning any popularity contests in the real world? No.
Both games have good graphics, and a decent plot with many little plots added to it with the mini-quests.
The characters aren't developed enough? Just because they don't show absolutely every single little aspect of a character's personality doesn't mean that the characters aren't developed enough. Do we really want to know every single little aspect of a fictional character? I know I don't want to know what Anomen does when he gets constipated, and I sure don't want to know about Aerie's feminine problems! We get enough of a view of the character's to have satisfaction.
Jaheira in BG2 is a woman who just lost her husband and is conflicted at whether she should move on or remain single. She also has to deal with a conflict of a personal matter. The person she possibly falls in love with either threatens the balance, or restores it. Meanwhile, her friends and co-workers think that she's betrayed them, or that she's blinded by her friend who happens to be a little different. She has to fight her co-workers and friends without almost any choice because they attack. She has two outcomes, either she sees you as being an ultimately good person who will restore the balance and she will get her occupation back, or she won't and she'll be confused as to what choices she should have made and never get her job back.
Aerie is a woman that has lost something very dear to her, her ability to fly. She has also lost some of her limbs in a sense and feels like a 'cripple'. She's utterly in dispair, because she can't do something she used to do. She's just like all of those people who have lost their legs and now have to depend on someone else to do something because they can't do it for themselves anymore. She feels weak, helpless, dependent just because she lost her ability to fly. She needs someone to help her see that she has a whole world ahead of her to look forward to.
All of the characters have a major personality trait that surfaces through. All personality traits that are that big aren't just one thing, they're many things. I can't be just a happy person for not having any reasons or other personality traits that help with that happiness. Neither can a fictional character.
As for BG2 having one ending, where? At the end:
S
P
O
I
L
E
R
If you romanced anyone, you have four romanced endings for an NPC that include your own future, leaving a lot of imagination to what happens.
You can also choose to be a god, or remain a mortal.
That's a total of 6 possible endings, two possible endings for your character, or one possible ending whether they romanced or not. If they romanced, they can still pick godhood.
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" />
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