Quote:
Originally posted by Sazerac:
From Neb:
Hi, Neb, I moved this over here since I think this warrants a thread of its own.
Actually, Wizardry was much like this as well. Wiz 5 (Heart of the Maelstrom) had some high-tech stuff in it, Wiz 6 (Bane of the Cosmic Forge) had the players escaping in a spaceship, and Wiz 7 (Crusaders of the Dark Savant) was rife with Sci-Fi elements, including space vessels, a Jedi-like Light Saber (one of the best weapons in the game, IMO), and other goodies as well.
I'm not averse to having Sci-Fi and fantasy blended together. I am against it when the designers FORCE you to use one over the other, and especially on such ridiculously weak weapons such as the Blasters in M&M 6 (and make you use valuable skill points on developing blaster skill) in order to win the endgame. In Wizardry 7, you could defeat the endgame with pure medieval weaponry, or go the Higardi route and use the special weapons...or a blend of both. But the game didn't force you into using one or the other.
Don't get me wrong, I loved M&M 6, except for the blasters. They were a low point in what was otherwise a great gaming experience. I'd still play it again, if for nothing else but to get the great jokes and one liners (like the Monty Python references).
Thanks for a great topic!
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Actually, you could kill the final enemies WITHOUT blasters, possibly only in an unpatched or patched version, but I managed to slaughter them all with my Artifact and Relic weapons, it is easier with the blasters though, since you've got a range advantage, one thing I've disliked about all of the M&M games since the 6th, was that they became more like FPS games since you had to dodge enemy arrows with reflexes instead of stats, in my opinion, M&M 4&5 are the best ones and the only ones of the newer ones who are TRUE RPGs, I like the 8th one too though, since you got to play a lot of unusual races such as Dragons, Vampires, Minotaurs, Trolls and a few others.