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Old 10-10-2001, 02:58 PM   #1
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
From Neb:
Quote:
Yes, the blasters did ruin things a bit, but you must admit, blending high-tech spacetravellers and medieval fantasy mages, thieves, warriors and clerics is pretty damn original, ever tried playing M&M4/5? They're some of the best ever made, they had a whole dungeon filled with nothign except puzzles, crossword puzzles, you had to fill a level before you were allowed to proceed to the next one and your characters had to learn mountaineering and swimming to cross mountains and shallow water, sorry for getting off topic btw.
Hi, Neb, I moved this over here since I think this warrants a thread of its own.

Actually, Wizardry was much like this as well. Wiz 5 (Heart of the Maelstrom) had some high-tech stuff in it, Wiz 6 (Bane of the Cosmic Forge) had the players escaping in a spaceship, and Wiz 7 (Crusaders of the Dark Savant) was rife with Sci-Fi elements, including space vessels, a Jedi-like Light Saber (one of the best weapons in the game, IMO), and other goodies as well.

I'm not averse to having Sci-Fi and fantasy blended together. I am against it when the designers FORCE you to use one over the other, and especially on such ridiculously weak weapons such as the Blasters in M&M 6 (and make you use valuable skill points on developing blaster skill) in order to win the endgame. In Wizardry 7, you could defeat the endgame with pure medieval weaponry, or go the Higardi route and use the special weapons...or a blend of both. But the game didn't force you into using one or the other.

Don't get me wrong, I loved M&M 6, except for the blasters. They were a low point in what was otherwise a great gaming experience. I'd still play it again, if for nothing else but to get the great jokes and one liners (like the Monty Python references).

Thanks for a great topic!



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