bah...i think i just figured this the hard way [img]redface.gif[/img] con reduces dmg i believe?
my paladin only has like 9 and he gets dealt 10+ dmg everytime
Yup, your constitution is essential for the number of hitpoints your character will get during the first 9 levels... After that, it's a certain amount of hitpoints being added every time you level up.
i got another question about behloders and mind flayers..whats so different about them? can they both mind control? and if mind controled what is the best tactic to reverse the effects? does charming your own party mates get them back on your side?
Mind Flayers use special "minions" (the Umber Hulks) who are throwing stun spells around, making your character in a state of mental weakness, followed by the Mind flayers who start to "suck" your intelligence away; once your intelligence score drops zero, you're dead. A good way to deal with the stun spells is using the level 5 cleric spell "Chaotic Commands", which will make you immune to it; it won't stop the mind flayers from feeding on your brain, but at least you can still run away if the need is highest.
As for the Beholders, well... Only certain beholders use mind control spells, I think mostly domination spells, but don't pin me on that... I never really had that much problem as my characters are normally of such a high level by this time that they're almost completely unaffected by the Domination spells, so I can't give you clear tips on that... Perhaps Chaotic Commands helps against those as well, I'm not sure.
and a question about mages..are they sorcerors? because i find imoen to be able to learn most spells whereas jan cant learn necromancer spells
No, there's a clear difference between mages and sorcerers. Mages learn a certain number of spells every day, also keeping an eye on the number of times they learn a certain spell, while sorcerers are simply able to cast 6 level 1 spells a day by choice, chosen from a pre-selected number of level 1 spells. And while mages have to memorize their spells from scrolls, sorcerers simply "get" them for free when they level up and are able to cast higher level spells.
my final set of question are which lvl is recommended to tackle quests in planar sphere umar hilsl windspear and temple district..and those darn dragons [img]redface.gif[/img]
I think someone else is better fit to answer that one than I am, as I always deal with those quests quite early in the game... But if you're in the Underdark now, I have no doubt you'll be of a sufficient level by the time you get out of it.
But level 14, 15 should be good enough I think. [img]smile.gif[/img]
another question that has been broguht to my attention is which is the ideal weapon for a thief/mage and a cleric..should range weapons like slings and bows be used ..or should i have proficiencies in a melee weapon for massive melee slaughter?
Not sure what unofficial handguides say about this, but I normally equip my party cleric with the Flail of Ages, a flail assembled during the quest concerning Nalia's keep. Not sure if you've already done it or managed to assemble the flail or not, but I think it's one of the best cleric weapons in the game.
As for thieves... Well, that depends on your preferences, I guess. I normally combine a short bow and a short sword/dagger during combat, using the dagger or short sword to backstab during the initial stages of a battle and the bow with arrows if the situation asks for it.
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