I like that turn of phrase.
Am I missing a key factor in running an all-mage party. Most traps can be disarmed by running cannon fodder over them. Various resistances can help with other traps, as well as otilukes resilient sphere, etc.
The raise dead thing will be annoying - but i won't be spending a lot of my ill-gotten gains on jacked-up armour and weapons, so I'll be able to afford priests at first.
I am trying to think back over the course of SOA, are there any fights where melee is absolutely necessary?
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This is going to be a short trip...
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