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Old 06-04-2002, 08:39 AM   #3
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 45
Posts: 5,421
Quote:
Originally posted by Radek:
It's a tradition from the times when AD&D were desk games instead of computer games. You are right with the untold. Mages in AD&D are parodies to mages as we know them from other games. They have always memorized spells which they do not need and they cannot cast spells awfully needed under given circumstances. The "mana concept" is far better than the "AD&D concept" in any direction as far as computer games are considered. But implementing the "mana concept" results in creating a non AD&D game.
the mana concept was tried with the use of "spell points" in the spells and powers players option books, where each spell level was worth a set amount of points-allowing players to bulk up on spells from levels they use... i.e. trading 3 lvl 2 spells for 2 extra fireballs, I've never used them but I didn't like the concept, it takes away from the heart of what a mage is and should be, someone intelligent enough to be prepared for almost any eventuality, and with a spell to match, and if the spell they need isn't memorised, they probably have a wand or scroll secreted away that can do what they need just as well.

might as well play a psionicist if that's the kind of character you want. they use mind powers and have always used the point system.
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