I am soloing an Assassin right now, and while he's no fighter, I still think he's a pretty good pick. Don't expect a whole lot out of him at low level's though. I would give him a bow (either Tansheron's bow, which doesn't need arrows; or the bow that you get off of the beastmaster in the Copper Coronet (3 shots per round)). Then have him use arrows of piercing (easily stolen) to up his thaco. Just using an assassin as an archer during battles will help immensly (sp?). His poison will disrupt any mage and even does a number on fighters.
As far as allocating skill points, there are a number of items that will make up for any deficiency's. ie. gloves of pickpocketing, Studded leather of shadows (or something), Boots of stealth, etc.
Hide in Shadows - 90 or so points
Move Silently - none, get the Cloak of Non-Detection
Set traps - 100, traps are the no-defense weapon
Pickpocket - see above
Find Traps - depends on whether or not you have a cleric to cast "Find Traps". I now now where most are, so I didn't put much into it. Your call.
Detect Illusion - You won't need if you have a mage that can cast True Sight. Although I have heard other people swear by it.
Pick Locks - Again depends on whether or not you want your mage to waste a slot casting "Knock". I put about 90 into it.
Again, these are just starting stats. eventually you will have enough to go around. It just depends on your playing style.
|