Quote:
Originally posted by Cloudbringer:
Um...*steps in and looks around* How's it work?!
Cloudy
BK: pffffft 
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Well, the way we were talking before, someone is elected DM. They run the adventure (most of the work goes on them.) Some people are elected as players (they roll up character (co-ordinates with DM for fairness)) and will give the DM their player sheets (possibly doc or txt file), and the DM will approve/disapprove characters (possibly making adjustments to save time). For example, if the players stats are too high (all 18's) then the DM will send the player e-mail stating this is not ok for his campaign (or is ok, depending on the DM). The DM can also adjust items/inventory that the character may have too. No +5 Holy Avengers to start off with (LOL). After that, everyone decides on a time and place (usually ICQ) to begin the campaign. Some people use forums too. I haven't heard which way this is going to go. Normally one of the players is elected leader and will speak for the group. That way the DM doesn't get requests from players in a random/chaotic fashion. This again, depends on the DM. Normally, it's similar to a regular game except that there is a lot of trust (die rolls) and reading. The DM may have an internet dice roller to make everything fair, but again, it all is up to them. The one benefit to this method is that you can get a game started up even if you don't have people that live close by. With ICQ and some other chat programs, you can also send voice chats. This can add to the flavor of the game. Well, I'm sure someone else can add more, but that's all I can think of on a drop of a pin. There are lots of programs out there for AD&D 1 or 2, but not much yet for 3. I do believe I read that people want to try 3 out though (in regards to Moraine's question).
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