AD&D is designed for high-level mages to be the most powerful characters. Between Time Stop, Spell Trap, Spell Trigger, Greater Contingency, and Dragon's Breath/Comet, and Summon Planetar, (D's B and Comet bypass magic resistance, by the way, as do all 10th level spells) the other classes can't come close. that is why solo sorcerers and mages are so ridiculously powerful. A full party of mages would be even better:
TN sorcerer, Imoen, Nalia, Aerie, Edwin, Jan! incredible! even if they all just cast Magic Missile at once it would kill just about everyone!
as a solo protagonist mage, (good) the immunity to +2 or less weapons from Hell, Prot. from Magical Weapons, and Spell Trap essentially makes you invincible for 4 rounds, in which you can kill all sorts of stuff, and then cast PfMW again. nobody can withstand 2 D's Bs, 2 comets, and 4 AD's HWs. for me, the only difficult fights in the whole game were Balthazar without resting beforehand, and the Twisted Rune.
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Yar!
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