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Old 03-29-2001, 11:23 PM   #29
Jimbo
The Magister
 

Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 56
Posts: 126
Well, I'll weigh in on what I think.

First I look to the balance of the game and how well is it gonna let me think out side of the box. Second I'll look to see how the game fits in the style of the good dm, the bad dm, and the unflexable dm. Third is if it is balanced and not scewered of to one side of fighting to another.

Basically, the game should tell a good story, and let me do things that influence the outcome, and effect how it is played out. Un-winable situations, or getting upset because someone figured out a diffrent way to do something then how you designed it (and getting all hisseyed up about it) don't win you points. Neither does buggy or unreasonable requirements. Also, hiding information is not tolerated, and is a good way to loose my trust (hiding information to make the story better yes, hiding about basic combat function isn't).

Balance problems...
Just a can of worms i was thinking of, example brought up about a moduel where magic is rare, but the casters still have it. And if you leave in the current monsters you were sugesting you would have to rebalance them so that the people running that moduel could do it. Example, +1 weapons are rare and considered god like, but, the end quest is to kill a vampier. Would need to either lessen vamps power (from being only able to be hit by +2 weapons), or would have to break your rule of magic items. It's not a blast on your idea, but your disableing the fighter types from doing there ability to kill that creature. It is a fine line of walking the balance tight rope, personally i prefer a world where all classes sort of balance out the same in usefullness and ability. Plus the game is being played for escapeism, so magic all around doesn't bother me.

We could pick an example in this game being that the archers and spell slingers allways went for the closest target and not going for our spell casters in the rear. That is a hinderance of the AI, maybe it can be changed, and maybe there are ways to make it work, where it is more of a challenge, but not an un-winable situation.

Anyway, just some thoughts.
Better AI, better balance, and fun.

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Drink and be merry
Jimbo
"Renegade, Rebel, and Rogue"
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