definitely mace and sling, then some extra points in flail or hammer. dual-class fighters can superspecialize even after they have dualed, so mace+++ sling+++ hammer++ flail++ s&s style+ should do it, by the end. not sure how many points you get if you dual at 10th, but you should get at least 7 for the fighter and 3 for the cleric. (even more with ToB)
Slings suck, but they are just about the only cleric-usable missile weapons, and you can use a shield with them.
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Yar!
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