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Old 12-19-2006, 11:08 AM   #9
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 57
Posts: 2,109
Very nice, I'm sure that source code won't go to waste if it's far enough along that the video was in-game footage.

Looks to me like X3:Reunion with updated graphics. It's the only space game I've ever played that had such intense large scale engagements. Only downside of such scale is processor demand. My system (athlon 64 with a 7800gtx) bogged pretty badly when the engagement size exceeded 80 ships or so. In one battle I took on an entire sector worth of Xenon (bad guys), hundreds of ships, maybe 40 capital ships. I was getting update rates of 1-2 fps, too slow to do anything other than supervise.

It's a total blast to take a fast manuverable fighter into the middle of a capital fleet engagement and really just spectate (and pic off some of the smaller craft) as the behemoths go at it. It would be even more fun if the small ships had the abiltiy to attack specific cap ship targets like laser turrets and such. (it looks like that would be possible in Nexus)
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