Thread: Gothic 3
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Old 11-07-2006, 07:00 AM   #10
Zaleukos
The Magister
 

Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
The game is pretty horribly optimized, but a lot of the problems are fixed with the second patch (1.08). Boars and some other wild animals are slower. Pre-1.08 bloodflies and boars were more dangerous than dragons if they caught you unaware.

I could get a pretty decent framerate on my mid-end system by getting rid of post-processing, reducing shadows, and lowering the texture detail. A lot of texture is loaded into RAM at one go. The big problem is the loading time when loading a save game (a huge problem given the tendency to insta-die that always was a part of the Gothics).

RAM is apparently a huge bottleneck for this game. I recall someone slagging me for recommending 2Gb of RAM in the TES forum, but this game is practically needs it.

And the game might crash (with an out of memory error) if you try to save while spell effects like fireball-affected corpses are around. This will corrupt the save game, so alternate between the quicksave and a normal save file. I only started running into this problem as my character switched from melee to fireball as main attack out of laziness...

The quest log is also crap, and that hurts when NPCs only give their speech once... After exhausting the dialogue options with an NPC it'll just give you a "dont you have anything better to do" if you approach it...

Otherwise I'm having fun with the game, the world and storyline is way better than Oblivion's, and for its flaws I prefer the combat of this (which doesnt have much in common with that of the older Gothics, and that change was probably necessary as it was near impossible to fight against large mobs of enemies with the old gothic controls).
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