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Old 08-26-2006, 04:16 PM   #6
CerebroDragon
Red Wizard of Thay
 
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Join Date: March 2, 2003
Location: Ballarat, Australia.
Age: 46
Posts: 878
It is definitely alot more sub-quest and story driven than both Diablos with certainly a much larger world to explore and more dialogue. Two hours of wandering around can sometimes barely raise your map exploration percentage at all and whilst I could complete Diablo 2 in a weekend (only done that twice though thankfully...that's enough) Sacred Plus took me at least a week and a half to complete the first time with the Gladiator. Have also done it with the Wood Elf and have a solid Battle Mage for multiplayer action with my brother.

I actually bought Sacred+ first, but picked up Sacred Gold fairly recently (which has the Underworld Expansion) for a mere $9.95 AUS.

Left clicks are normal attacks but once you can create your own special combinations for the right clicks courtesy of some nice class based abilities. Tokens for these can be traded in for combat ability icons of your own class to a 'combo master'. These are pretty well key to achieving any sense of mass-obliteration in the game.

Plot wise its not that much to speak of, though I must confess to not having played the expansion part yet. To me, it simply takes Diablo derived gameplay and expands upon it in a variety of ways, the variety of combos being its main feature.

I find it can get easy a little quickly on the 'bronze' difficulty level, but silver seems to raise the bar well.

Whilst the map does tend to spoon feed you as to which way you need to go for the main plot points, there were enough sub-quests away from the main plot to keep me entertained and again, the gameworld is quite large. So I think its at least worth a look if the style has some appeal to you. I found it was an easy distraction to wade in and out of to break up my infinity engine cravings. [img]smile.gif[/img]

[ 08-26-2006, 04:16 PM: Message edited by: CerebroDragon ]
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