View Single Post
Old 12-19-2006, 10:38 AM   #34
Thoran
Galvatron
 

Join Date: January 10, 2002
Location: Upstate NY
Age: 57
Posts: 2,109
I think the problem with armies standing in one place is definitely a gameplay bug or a couple bugs... not an AI issue.

It seems that if I own a besieged city and I attack the besiegers... the game doesn't force me out of the gates. I'm free to stand on the walls and let my archers, mortars, and city defenses pick at the attackers. Without a time limit on the engagement you can do that until the attackers are forced to withdraw (that's probably why they put the time limit option in there in the first place).

I don't know about the AI support army issues during city attacks... they just aren't reliable, sometimes they just stand there for the entire engagement. I think that happens to me whenever I immediately attack (using cannon) instead of waiting and building siege equipment.

Outside cities they just always seem to work... although sometimes they take forever to decide to engage. I've learned that if I'm counting on an AI support army to help carry the day, as soon as the engagement starts I need to pull my army over to where the support army is located (If I'm under attack), or wait until they decide to move before attacking (If I'm the attacker).

Anyone else find that one of the most effective City/castle attack army is one cannon and a full stack of Cavalry? I just bash down a couple gates, split my army into 2 or 3 groups and rush the city center from multiple routes simultaneously. Even inside the city, cavalry seems to be able to run over most foot (not very realistic, cities should be death traps for cavalry), and if you have multiple routes they can't stop up the road and prevent you getting at their archers.

Most engagements of this type I not only capture the city, but lose fewer troops in the process than the defending army (highly unlikely in real life).
Thoran is offline   Reply With Quote