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Old 08-23-2005, 06:07 PM   #10
johnny
40th Level Warrior
 
Ms Pacman Champion
Join Date: April 15, 2002
Location: Utrecht The Netherlands
Age: 59
Posts: 16,981
Quote:
Originally posted by Assassin:
My #1 question: How's the AI improved? I ask this because I recently fired it up again, started up a Scythia campaign on medium/hard (I heard that Hard/Very Hard doesn't add any tactical prowess to the units while giving both sides insane bonuses that allow horsemen to charge headon hoplites and win) and then played a bit. Until I grew overconfident and sieged up a parthian city with only 3 horse archers. He rode out with 4 horse archers and a unit of peasants.

Naturally, I thought I was going to lose. After all, I was outnumbered with the same type of troops. But to my amazement, he never entered Cantabrian Circle, but I did, and I slaughtered him losing only 34 men. After that battle, I played on a bit, but then realized that the computer was just too stupid and quit the game.

Will that sort of thing happen in Total Realism? I mean, I don't mind losing, as long as it's a decent fight. And by challenges, I don't mean constant waves of full stack armies 10 turns after the game begins though...
Not sure about playing on very hard, i usually play at normal, but i think the AI definitely improved compared to the original Imperial campaign. Not a stunning lot, but some opponents, like Carthage for instance, aren't that easy to overrun anymore. The major improvement in this particular mod is the skins, and the fact that the Romans can't field any superior units like Praetorians and Urban Cohorts anymore, which makes it definitely much more realistic. No more full frontal attacks, you'll have to use your head more this time. An army of Equites doesn't stand a chance against an army of heavily armoured Hoplites, stuff like that. In the original game sometimes you could get away with that, but not in this mod.

Conquering the entire map is also history i'm afraid, the number of cities has drastically increased and the worldmap as a whole also got a lot bigger, it stretched much further eastward.

So don't expect any brilliant tactics from the AI, just much better looking units, much more enemy army movements (since he has much more cities, it's obvious he creates armies much faster), and no more dumb impossible senat assignments, you ARE the senat.

I have to say that this is the second time i downloaded the Total Realism mod, i believe this is version 6.0. The version that came before this one was pretty dissapointing. I posted a thread about it once in this forum, not even all that long ago. But this one is definitely an improvement.
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