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Old 05-22-2005, 02:34 PM   #6
JayS
Dungeon Master
 

Join Date: August 11, 2004
Location: California
Age: 35
Posts: 85
Actually, patch 1.2 changed the Marius reforms to be more random in when they occur. I think they usually appear around where you are though.

Also, you can still devastate the phalanxes with the pila fire from your hastati and/or principes, and if you really want archers you can recruit them as mercenaries in most areas around greece and sicily (look for cretan archers).

(I actually haven't played this mod in a long time, so things may have changed since the last version (5.1) I was playing)

What version do you have? You mentioned a slowdown bug that was in my version that the modders said they have fixed by the latest version (5.4).

Edit: The reason they didn't include archers as part of the core recruitment in the cities was because archers were not a part of the Roman Republican legion and did not play a big part in battles on Rome's side in that period. (a good description of the Roman Republic Legion can be found here: http://www.unrv.com/military/organiz...can-legion.php ) The intent was to allow you to recruit Roman auxilia through the mercenary system. Different zones have different mercenaries, simulating taking auxilia from different cultures. Looking at their preview of the next version 6.0 ( http://tyr.recongamer.com/preview.htm ), they list the roman republican army as being comprised of "Principes, Velites, Triarii, Equites, Hastati, Accensi, Funtidores, Rorarii."

[ 05-22-2005, 02:45 PM: Message edited by: JayS ]
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