As per suggestions earlier (a *lot* earlier) on this forum, I (as a person who is suffering withdrawal symptoms from Wizardy 8) bought the Sold-Out bargain-price re-release of M&M VII (For Blood & Honour) and decided to give it a try. My party is Paladin (Villain) - Archer (Sniper) - Cleric (Priest of the Dark) - Sorcerer (Lich). As you can see, I am allied with the naughty Dark side.
Spoilers... (if it matters for a game this old)
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The problem is, I am stuck. The door to the Throne Room in Castle Gloaming became locked when I stole a tapestry from the castle. Now I've killed Robert the Wise (or whatever his name was) - luckily only one of my characters got eradicated and there was a Scroll of Resurrection around - and Tolberti tells me to go to see Kastore in Castle Gloaming. I can't. The door is STILL Locked. Tolberti has nothing more to say. I don't think I can complete the game if I cannot talk to Kastore.
Could this be a bug? I have already come across a few apparent quest bugs elsewhere.
1) I was told to steal the tapestry, which I did, and got the reward for it when I returned to the Mercenary guild. Some time later, the "Go to Tatalia within two weeks (etc.)" reappeared on my Quests list. But if I now go to the Mercenary Guild, there is no-one to speak to, I just enter the guild. Looks pretty much the same as the "reappearing quests" bug in M&M VI. (Incidentally, I had to complete the Breeding Zone twice - after the first time, the game somehow forgot that I had already completed it, and Archibald Ironfist's advisors refused to speak to me until I completed it a second time... it's a very frustrating quest.)
2) I was unable to complete the "raid the Elven treasury" quest. I could find the secret floor tiles (I have a character with a high Perception, and the floor tiles were flashing red). However, when I stepped on them, NOTHING happened. After several hours (real time) of wandering around in the castle looking for secret switches I was very frustrated and cheated a little (i.e. looked this up in a walkthrough). According to the walkthrough, the floor tiles should have opened a stairway. They did not.
Or is this just the game's way of telling me that I've played enough and should move on? [img]smile.gif[/img]
[ 05-10-2005, 01:30 AM: Message edited by: seclists ]
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