the actual combat of a game to me is not horribly entertaining in of itself if you are considering a turn based combat ala something like x-com or fallout. its what is outside of the combat that really makes a game be it turn based or real time.
it is true however that combat can become tedius and so a detriment to gameplay rather than a strategic/entertaining time sink. So, definatly would want to avoid a tedius ToEE style combat, and go something more like fallout which is a good balance of fast/slow pace since monsters generally get dead in the first round or two of combat.
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