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Old 01-11-2005, 02:15 AM   #4
Lucern
Quintesson
 

Join Date: August 28, 2004
Location: the middle of Michigan
Age: 43
Posts: 1,011
Welcome to our forum!

Here's what's cool about the game in terms of party development. You can pick whatever you want. Go ahead. Invent. I bet you'll still win. I would advise against all that multiclassing. In third edition (well 3.5), IMO, feats let you make up for perceived inabililties. Besides, you'll stop at 10, and you will want the full 10th level powers of whatever class you have. In 2nd edition there really was no reason to have a 10th level rogue, for example, but with this game, some of my most vicious combatants were 10th level rogues.

I beat it with a party entirely under 3.5 feet lol. My monk, even being tiny, was still effective, though certain monsters simply shut him down.

Make sure you're prepared to deal with creatures who are highly immune to certain things. You'll want a powerful spellcaster to get through physical resistances, and you'll want a variety of spell damage types. You'll also want someone who simply does a lot of damage. Consider the possibility of meeting creatures who take half damage from spells, or those who resist 20 hitpoints of damage PER STRIKE. Also consider that your spellcasters get the opportunity for having feats that allow you to make magical items. It's an awesome ability, and well worth the money.

One more, consider the range of your characters and enemies as you move around in combat. Watch for attacks of opportunity as you move around. It kills. Any character with a Glaive or Long Spear has an awesome advantage of range, especially with the feat that gives unlimited attacks of opportunity.

You'll also have some power to hire others...which will make up for anything you may be lacking in. I think I counted 36 different NPCs in the game who could join you.

Have fun with that underrated game, but make sure to patch first.

[ 01-11-2005, 02:15 AM: Message edited by: Lucern ]
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