Thread: Trap Disarming
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Old 05-01-2002, 11:24 PM   #5
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Your Detect/Disarm Traps score should be 100% before entering Durlag's, because that place is simply Trap Hell, as I'm sure you've noticed. Some Traps are easier to disarm than others, and naturally Durlag spared no expense to have the traps guarding his nightmare be as difficult as possible--most of them need 100%, and there are some Traps in the game that CANNOT be disarmed at all (and there's one trap in Durlag's that can't even be SEEN, and continues to fire each time it gets stepped on).

You say "Thief potions don't work." Are you referring to Potions of Master Thievery? Remember to read item descriptions before you attempt to use them for something they won't help you with.

Don't feel you're under any obligation to beat the whole tower right now--you can always leave and come back later in the game if you want.
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