You can't use the shotgun against Revenents, Mancubuses, and the two types of zombie commandos. Furthermore, if you try to use the shotgun against swarms of Lost Souls or flocks of Trites, they will overwhelm you. Very hard to use the shotgun at the winged baby demons, too. Even the machinegun guards are hard to take out with the shotgun, because they camp, and blast away. You are over generalising.
The prediction statement is nonsense. You would have the people of this forum believe you can tell where a demon is coming from? Rubbish. Most of the time you can't see where they are coming from because grates and grilles and other entry points are shrouded in shadow. You are just making this point up.
Just like the use of the shotgun, you are overgeneralising the use of textures. Doom 3 does look similar all they way through, because it occurs entirely in a Mars base. But the textures do change, from clean administrative areas, to scientific areas, to warehouses, to gritty maintennance bays, to really cool looking machinary such as the fusion reactor and some other reactors, to Hell, and back. There are even some brief, yet very pretty, outdoor scenes. Just because Doom 3 takes place entirely indoors doesn't mean it looks all the same.
Yes, the monsters attack just like the previous Doom games...that is how it is supposed to be, being a remake of Doom. And I still argue that the Serious Sam formula of "walk in a room, monsters spawn" is not as prevalent as you make it to be. Monsters lunge from shadows, from grates and orifices that you can or cannot see, come from the air, rush you from an adjacent corridor, or emerge from little side panels, just like the original Doom.
The multiplayer is an experience unto itself, especially with shadows locked. It is a totally different experience to other multiplayer games, which is why so many like to bash it. Just because it doesn't conform to games like Quake, UT, Battlefield, or Crappy Strike doesn't mean its bad. It is different, intentionally different, and fresh.
Doom 3 achieved everything it aimed for - a remake of Doom which combined retro with modern, which combined the complexity of other games with Id's trademark simplicity, which combined action with horror. The points people bring up to bash it are simplistic, vague, sometimes untrue and, most of all, are points that can be used to attack almost every other FPS in gaming history.
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