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Old 01-13-2004, 02:26 PM   #36
Paladin2000
Fzoul Chembryl
 

Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 54
Posts: 1,728
*BUMP*

It seems like light mastery for the Guardian class bestows additional +3 to your STR, which makes the Guardian class the best choice for dual wielding, if you rely on your STR for the "to hit" bonus.

Even if you concentrate on your DEX for the "to hit" bonus, the extra +3 STR would further augment your lightsabre damage potential.

Below are the bonus for light/dark mastery (from Bioware forum):

Light Side
Guardian: +3 Strength
Sentinel: +3 Constitution
Consular: +3 Charisma

Dark Side
Guardian: +1d8 damage
Sentinel: Immunity: Poison
Consular: +50 Force points

Call me crazy, but I have finished the game on the following combinations:

Soldier-Sentinel 7/13 (dual wielding) light side
Scout-Sentinel 4/16 (dual wielding) light side
Scout-Sentinel 5/15 (1 handed) light side
Scout-Guardian 5/15 (1 handed) light side
Scout-Guardian 5/15 (dual wielding) light side

IMO, Scout+Guardian seems to be a good choice for either dual wielding or one handed. With a higher INT (14), you will gain good feats and skill points for early level, if you save some for persuasion later, you still have enough skill points for repair, computer and treat injury.

With a merely 14 STR, plus +3 from the light mastery and additional +5 from "Dominator gauntlet"... totals up to 22 STR. you are a walking lawn mower.

With this stat, my 5/15 dual wielding Guardian equipped with a +7 double bladed lightsabre has a whooping +32 to hit bonus.

With the "master condition" feat, your overall saves are quite impressive.

[ 01-13-2004, 02:50 PM: Message edited by: Paladin2000 ]
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