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Old 01-06-2004, 07:33 AM   #12
Paladin2000
Fzoul Chembryl
 

Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 54
Posts: 1,728
No problem. Be sure to pick them up on your next game.

After finishing the game as Scout-Guardian (1H expert), Scout-Sentinel (dual wield), Scout-Sentinel (1H expert) and Soldier-Sentinel (dual wield), I am starting a new game with dual wielding Scout-Guardian.

IMO, only Soldier-Guadian and Scout-Guardian can afford to dual wield because of the relatively high attack bonus and damage bonus (lightsabre specialization).

Soldier Guardian seems to be a good choice for pure fighter class but the skill points are too low and makes the game a little bit uninteresting, unless you are playing as a dark Jedi.

The other classes combinations are too poor for dual wielding because of the low attack bonus, which means you will miss a lot more and get hit pretty often.

For a dual wielding jedi, an overall "to hit" should be ideally at +29 or +30.

For a single handed expert, you should be able to obtain as high as +35 or better "to hit" bonus, which is sadly to say, a bit superior to dual wielding Jedis in term of attack bonus and defense bonus.

Nevertheless, I still like the ideal of dual wielding or using double bladed light sabers. Plus, they look cool and intimidating.
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