This will include spoilers and tips to play:
SPOILERS!!!
If you're planning to be a jack-of-all-trades, then a half-elf born under a sign is the way to go. It limits failures, critical failures and critical successes, but when the crits happen, they tend to be extreme(level 1 backstab crit-hits and kills Doc Roberts in one shot).
Technophobia is not worth it. I thought it might be nice but it forbids some quests and disables alot of stuff in the game. Any Frankenstein is a very good history, and fun too. Magical characters can be stronger than technologists, but only if a technologist is ill-prepared. The true strenght of a technologist is it's inventory. He can build a sword at the very beggining of the game, and it will be the best sword untill one gets to the prison island and gets an even faster sword. And let's not forget about pyrotechnic axes and the Iron Clan equipment. A techie walking around dressed in Iron Clan Powered Armorwith and carrying a Vendigrothan Cannon, a hundred explosive grenades and a healing spider-bot or armored and armed Automaton is a godlike character. And it costs very little to be that techie. The game is quite balanced. Unless you play a mage and decide to excell in Water, Divination and Time schools, which are poor.
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