Quote:
Originally posted by Indemaijinj:
I hope it still has the unique "learning by doing" take on character development of the first one.
I loved the way that in order to increase a trooper's aptitude in a certain skill you had to make use of it.
Want your trooper to get stronger? Let them carry a lot of heavy gear.
Want to increase your trooper's accuracy? Let them see some actual action.
Want to increase your trooper's stamina? Be sure to have them run around a lot.
I'd really like to see that take on character development transferred to an RPG.
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Well Morroowind has something like this but only to a certain degree...