Thread: War/Starcraft?
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Old 10-04-2003, 12:01 AM   #26
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by SixOfSpades:
I can't speak for WC3, but WC2 and SC are (were) great games. I can class myself in Guru level for both, happily (Warcraft Brag: Garden of War, 7 enemies. Starcraft Brag (before expansion): Completely fair custom scenario, 7 enemies, 0 kills, 0 razings), so I know what I'm talking about.
Computer or Human? If the former, meh. If the latter, I bow to you. [img]tongue.gif[/img]

Quote:
Although both games are worth your money, I would still definitely give the edge to Starcraft, since the fact that Warcraft's Orcs and Humans were almost literally identical cut down a hell of a lot on the replay factor. When the only differences are that Paladins have better spells than Ogre-Magi, and the Humans don't have Death Coil, it kinda sucks having 2 sides that are so damn equal. The game also had a few other flaws, such as the inability to repair Ships/Catapults/Ballistae, and the fact that the Griffons/Dragons were essentially worthless.
Funny... I seem to recall that Orcs were vastly popular because it was far easier to cast Bloodlust than Heal(on like... 64 units(your units) in the midst of battle). IMHO, Orcs have the better spells, although I think the Humans were cooler-looking. Pity looks account for nothing on the battlefield.

You also obviously never suffered the horror that is known as the Bloodlusted+Hasted Dragons.

Quote:
When you play Warcraft, you learn the Human tech tree, and then discover that the Orc tech tree is just the same. When I got Starcraft, though, I experienced what can only be called "culture shock:" Learning Terran was familiar enough (especially to a Warcraft veteran), but I was simply stunned when I got to the Zerg campaign. ("You want me to send my Farm to go scout out the enemy? And then, I'm supposed to tell my guys to climb into my Farm, and it will carry them across the sea? What the HELL???")

In short, I have nothing but praise for Starcraft's threefold complexity. Each race is completely different, yet very well balanced, and the manifold layering of strategies means that you can go for months without learning all the tricks. I thought I'd seen it all when I found out that EMP Shockwave depletes Protoss shields....but then I figured out how to drop a nuke without leaving the red dot.
Old news(I can do it without using air units too). I agree though, one can still learn new things in Starcraft. My friend just learned the 2 minute Zergling Rush(meaning, they're in your base by the 2nd minute(GAME TIME)) just the other day.

[ 10-04-2003, 12:04 AM: Message edited by: Dundee Slaytern ]
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