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Originally posted by Nerull:
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[QBIMHO, the recent CRPG games aren't actually sucks (not so much at least) but they all seemed to miss the main point of playing such games--storyline.
Nowadays, it is all about graphics, sounds and kick*ss weapons. Most newer players are more concerned about these point, especially the *most powerful weapon" for a say level 40 fighter can wield.
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I agree completely. I bought and played NWN, but was a little disappointed with it. I have actually gone back to playing BG2, simply because there is a storyline. I love PST for the same reason. I still have not played either version of IWD, and I bought the entire Diablo series on sale, and after a few days found myself back on BG2, mostly because of the story and interaction.
Hey, the old Ultima was entertaining, and I was very addicted to Bard's Tale in the day (dating myself big time!

). I liked the original Pool of Radiance, etc. Even though they were more hack and slash than anything, they at least had something of a storyline (or at least the best they could in that day). Compare that to Diablo, where its just "kill everything in the dungeon, and go sell stuff to the people who somehow are just sticking around the demon-infested dungeon just to sell you stuff." If I wanted an arcade game doubling as an RPG, I would dust off Gauntlet Legends, or even go back to one of the old Nintendo ones (Black Tiger, the old Sega game Shadowrun, etc.).
NWN, if it is the future of RPGs as they have heralded, showed me that the future is very bleak. They are designing a turn-based Greyhawk game now; maybe that will be better. But I felt like there was a major lack in NWN of a story. I tell Aribeth that she is full of it (playing evil), and she still continues the conversation like I said something good. A paladin wouldn't even tolerate your presence; you would be investigated for your role in the slaughter at the school. The plot is so flimsy, contrived, and transparent (force-feeding you along the path, by making it only one single way to truly interact with the game). Why side with the paladin if you are evil; why not sell them out? Even the original BG1 had more options than NWN.
NWN was designed for multiplayer, where you would get interaction from the others you were playing with. I play solo; I do not like multiplayer. I don't want to have to go online to interact meaningfully with the game. However, that is where the future lies; look at how much Sony, Microsoft, etc. are pushing the online gaming. They truly are aiming at the 14 year old powergamer who blows his entire allowance on a game; if you want proof of that, look at Baldur's Gate: Dark Alliance.
Sorry for the long post, but I just had to vent on that (before going back to going through BG2 again

).[/QB][/QUOTE]The whole point of Neverwinter Night was to sell a computer engine that would allow people to emulate traditional pen and paper games. The single player game is just a sample game to show you what is possible to do with the engine. You don't go online to "interact meaningfully with the game", you go online to interact with the other players in your group. That's also why you only get to control one character. That's because you roleplay that character. You
are that character. Just like in pen and paper games.
Humm... so only 14 years old powergamers blow their entire allowance on a game? What about the 14 years old roleplayer who buy a game? Is not blowing all his money on a game too?