The Zerg all the way. I simply feel most comfortable playing them. I also think that many of them are damn cute.
And yes, cracklings are so powerful you can't believe it.
One of the things I like most about them (besides them being hive-type aliens) is the fact that you can develop a well functioning base so damn quick. If you want to secure an area, simply establish a base there.
With terrans you either have to fly a lot of expensive material out there at VERY slow speed or actually build a friggin' lot of buildings to make the base function.
With protoss you have to build some rather expensive buildings too.
With zerg, simply build a hatchery and some spore colonies for air defence and there you go. Also the small detail that the overlords generate resources (control), act as troop transports AND spots invisible units make them so damn cool. Oh yeah, the fact that every zerg unit regenerates cannot be overemphasized in Single Player.
What exactly is cannon pushing BTW? Is it using photon cannons as assault units (like invading enemy bases with tesla coils in Red Alert)?
I never really liked playing the protoss. I simply don't like how many minerals they have to expend in order to build a feasible base.
[ 02-10-2003, 03:03 PM: Message edited by: Indemaijinj ]
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The Bleak Caballero<br /><br />Proud and original member (and secret admirer) of the Pro-Mazzy movement.
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