MM is an old series, to be sure. I first played MM1 back in 1988, and got hooked.
MM1 through MM5 used a grid-based movement system which seems archaic by today's standards. Still, they can be quite fun. You can run them on a modern machine if you get the Ultimate Archives (or another specialty compilation); it includes a special tool to slow down your computer to play.
MM4 and MM5 were among the best, since combined together, they created a third world with quests that crossed both. Definitely fun for replay, although it's fairly easy after playing more modern versions.
MM6 introduced a new movement system and improved graphics. Still not what the high-end gamers wanted, but rather fun, just the same. Two words: Castle Darkmoor. It's frustrated more than one party; the monsters have a good chance of winning.
MM7 is often considered the rest of MM6, as there weren't a whole lot of technical improvements. Some changes in the game, such as the choice between darkness and light, but little else.
MM8 was a totally different game. Same basic movement, but you created a single character instead of a party. You picked up other characters along the way to round out your party, which could make the game too easy too quickly. This used the same graphics as MM6, which were definitely dated.
MM9 came out earlier this year, and introduced a new movement engine, new graphics, and a new approach to the game. I've played it several times, and after getting over the newness, I enjoyed it. I like the story and plot in a game more than I care about whiz-bang graphics and cut-scenes. My second game was played with an all-might party, which was rather challenging, but fun just the same.
I enjoy it. You may too.
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*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
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Give 'em a hug one more time. It might be the last.
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