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Old 04-14-2007, 11:44 PM   #6
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
A lot more to combat than that: most attackers telegraph their moves. You can step back to dodge, step forward as you make your own strike.

You can also try to get a couple blows early with your ranged weapons\spells, then close for your main attacks.

Summoning skeletons [etc.] often gets early level attackers attention so they aren't going after you exclusively.

Early in the game, I found it imperative to stay out of range of certain critters. IE: you can usually step in, land a couple of blows on a hammer weilding skeleton, and step out again while he swings and misses. Very important not to have your back against a wall! Depends on the range of your weapon and your speed, of course. Don't ignore your 'block' button, either.

With ranged attackers, I had to close with them quickly. Most aren't good at melee, and will go down quickly if you can close, but will out duel you with bows [or ranged spells] almost every time.

When possible, initiate. When it comes to attacks, better to give than recieve! Attacks while you are hidden also do a lot more damage.

A lot depends on your playing style. For me, creating a fun-to-play character meant understanding and exploiting the leveling/bonus points system to get the maximum 15 bonus, assigned the way I wanted, with almost every level. I personally preferred to spend the time tracking and training my skill bumps than reloading every time I died, and dieing a LOT. The quality of your opponents relates to your level, and making the most of each level keeps you slightly ahead of the curve.
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