Block and mysticism are surprise choices for a major skill. Block is something of an unbalanced skill and, even at high levels, isn't effective enough to justify it as a major. The most useful of the mysticism spells can be cast effeciently at minor level (20 onwards) and, again, aren't used often enough to justify a major placing. Conversely, Block and mysticism (for the very same reasons) are excellent choices if, like me, you sabotage your skill selections in order to slow the rate of character advancement.
Not having an offensive skill as a major will make it difficult early on, but if you're comfy with that, that's fine.
With long blade selected, you'll probably not be needing short blade at all. The only exception being to utilize short blades as a light weight support weapon to quickly deliver magickal effects (paralyse, soul trap etc.) to a target whilst in combat. Even the best short blades in the game fall way short of long blades in terms of damage.
Armour, alteration, speechcraft, alchemy, armourer and enchant are all wise choices in the places you've assigned them. Were it i, i'd be selecting medium armour for a kensai for reasons both aesthetic and practical. Orcish armour (medium) looks great for the "samurai" type warrior, is readily available at a reasonably early stage of the game and provides comparatively excellent protection. Comparative in terms of weight and cost relative to armour skill level.
Of course, as i'd tell anyone, any combination of race, birthsign, stats and skills can excell as any type of character. If you're happy with what you've got, so am i. [img]smile.gif[/img]
__________________
Say say, oh playmate
i cannot play with you
my dolly's got the flu
boo hoo hoo hoo hoo hoo
|